Having the metal detector technically being in their cell means they sometimes wander trough it so if any metaldetectors let something slip you could catch it in there. I forgot to put them in for the picture though. The one square space between the cell and canteen door I use to put metal detectors so anything they take from the canteen is spotted.
#Prison architect layout photoshop how to#
Not sure how to incorporate that and keep the design pretty compact. I think the design can be chagned to put a small yard in between cell and canteen so they can just flow trough depending on where they are going.Įdit: Forgot a yard needs to be 5x5. I hadn't thought about prisoners needing yard time, and them complaining if they dont get it. I love to throw in solitary cells as you can see in the design but you can easely put them somewhere else if you'd like. The prisoners will never enter that hallway. There is some etxtra room in there so I could fill out the pattern but you could easely put a phonebooth there if you like.Īll canteens are connected via a hallway only accesable to staff and ends in a kitchen so the kitchenstaff can easely distribute all food to the canteens. The green light goes on once the K9 is in place.Īt lunchtime the celldoors open to the inside so they can enter the canteen. The doors will only open when the K9guard is present so you are sure all entry/exits are sniffed and go trough the metal detector. The outside hallways are for the prisoners to use if you would like them to follow programs, they enter and exit trough a chokepoint. I found this topic very interesting! I'ver never had Supermax prisoners yet, I love building and optimizing though so I gave it a shot and this is what I came up with:Īs you can see this is easely put into a pattern. During the freetimes the solitary doors get locked shut so guards can't get inside.Īny suggestions to improve the cells / cellblock in terms of layout and features? Also to see some of your designs would be awesome!
![prison architect layout photoshop prison architect layout photoshop](https://www.digitalartsonline.co.uk/cmsdata/slideshow/3410851/Final_Image.jpg)
Through the double cell door janitors wait for hours until a guard comes in and opens the door, a remote would work but I think to many wouldn't look that good. Also I'm struggling with the a couple of more things: It works but is not the best to put into a pattern. Since Food delivery into the cells won't work until they are in solitary or lockdown (or will it be deliverd to there cells when there is not eat regime?) there is a need for a canteen which could look something like this: Cellblock Screenshot on Steam When freetime begins the door to the common room from each cell opens, while the solitary door from the cell closes to make the prisoners unable to walk out of the cell. Here is my current build: Cell Screenshot on Steam Excess power created by these sustainable methods can be sold back to the grid using the Power Export Meter.I'm currently in the Planning of Building a Supermax Prison for that I'm playing around with constructing the most secure Cell, that allows the prisoners to stay in their cells the most of the day.
![prison architect layout photoshop prison architect layout photoshop](https://images4.alphacoders.com/627/627818.jpg)
You need to remember, however, what class the prisoners were before they are reclassed as protected. If events are enabled, it is a good idea before you reach 100 prisoners that you create a virus ward for protective custody.
#Prison architect layout photoshop tv#
Fields can also become Gang Turf, so keep your guards on alert!Ī Greener New Deal: Prisons get an eco-friendly makeover with Solar, Wind, and Solar/Wind Hybrid power sources. A good way to lower the recreation need is to put a TV in the cell. Prisoners can now secretly grow herbs in the fields and swipe kitchen ingredients to brew Booze. Trouble is Brewing: With new crops comes new contraband. But that’s not all, players can recruit staff Farm Workers, build a Pantry to store produce, and construct a Shed to house farming-related items. Room to Grow: Three outdoor rooms facilitate farming: Fruit Orchard, Farm Field and Vegetable Allotment. Produce can be exported or used as ingredients for inmate meals. Prison Architect: Going Green brings agriculture to your compound, introducing farming, produce exports, and a whole bunch of contraband.įruits of Labor: Farming introduces a new type of Prison Labor, allowing prisons to grow potatoes, wheat, apples, and more.